THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION. _____ _ _ __ | _ | | | | | / _| | | | |_ __ ___ _ __ | | | | __ _ _ __| |_ __ _ _ __ ___ | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__| _/ _` | '__/ _ \ \ \_/ / |_) | __/ | | \ /\ / (_| | | | || (_| | | | __/ \___/| .__/ \___|_| |_|\/ \/ \__,_|_| |_| \__,_|_| \___| | | We don't make the game you play. |_| We make the game you play BETTER. Website: http://openwarfaremod.com/ OpenWarfare team members (in alphabetical order): * Caipira (Portuguese translations) * Exte (Spanish translations) * foxteamfr (French translations) * Kuklovod (Russian translations) * 4morirabbit (Italian translations) * Peluski (Developer) * Shadowlord (German translations) * t3chn0r (Developer) OpenWarfare former team members (in alphabetical order). A special mention goes to these people that were part of the OpenWarfare team and did major contributions to the project. * BionicNipple (Developer) * Jinxter (Developer and German translations) * Lepko (Developer) * 0ddball (French translations) * Spacepig (Developer) * Trax (French translations) We would like to thank the following people who have contributed to the project without being part of the OpenWarfare team (in alphabetical order): - AbneyPark and "unknown" for publishing their Sniper Zoom mod. - AintNoMeInTeam for releasing the raw .CSV files to the COD community. - Bravo17 for finding the error causing the visual guide not to work properly on map_restart. - BRM (Brothers Realism Mod) for the inspiration for our own multiple map configurations for the visual mover. - Buster from "The Company Hub" for letting us include his weapon tweaks. - Chandler for help finding the stock weapon files and tips on what needs to be fixed in them. - CoDEmanX for providing us with all the maps\mp\createfx stock map files that are missing in the mod tools. - Crosstrain for his role as devil's advocate when creating the visual mover/moverguide and for testing each implementation for any bugs. - Dan2k3k4 for his contribution on different aspects of the mod as well as his friendship. - Dan2k3k4 for the statsTable.csv fix that fixes the Killhouse problem. - DemonSeed for his healthpack glowing model. - 105HolyMoley for the extended smoke grenade effect file. - Insane for converting the SP model of Zakhaev to MP to be able to use it in Assassination. - KiLL3R for giving us his FreezeTag mod source code that we used to base our FreezeTag gametype implementation. - Marc for his tip on controlling the player stance from his mod ACE. - Novemberdobby for publishing a list of bones (tag names) to use with the attach() function and his invaluable help importing the health pack model from COD1 (YOU ARE A GENIOUS SIR!). - Number7 for his tip on how to disable the red dot blips via code. - Ravir for his original idea of supporting dvars based on gametype and map. - Ryan and Sparks from IW.com for all their support. - Wolfsbane and Slipstick for developing WRM mod for COD2. - Zeroy for his tip on reducing the material assets to prevent the "Exceeded limit of 2048 'material' assets" error. - Last but not least, our great community that is always ready to help us test new features! We would also like to thank the following Websites (in alphabetical order): - CustomCOD - Call of Duty Mapping and Modding support! - http://www.customcod.com/ - devianArt - Where ART meets application! - http://www.devianart.com/ - http://vexingart.deviantart.com/ - IconArchive - Great icons for Win, Max & Linux - http://www.iconarchive.com/ Thank you all! The OpenWarfare Development Team